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"Made For Unity" Gallery

A Class assignment from GameDevHQ was to build a room and light it via Unity.

A Class assignment from GameDevHQ was to build a room and light it via Unity.

I chose to create the room as a period piece, early 1900's.

I chose to create the room as a period piece, early 1900's.

My desire was a room lit at night and inclusive of moon rays.

My desire was a room lit at night and inclusive of moon rays.

The room itself is meant to be an office with a draftsman table in the corner.

The room itself is meant to be an office with a draftsman table in the corner.

Final Frontier video created in Unity (includes audio)

Pier "set" created in Unity for mini movie USS Holland (See Work In Progress Gallery)

Pier "set" created in Unity for mini movie USS Holland (See Work In Progress Gallery)

Another GameDevHQ assignment was to create a space shooter sci-fi game. This is the opening screen. Playable at https://rgarber.itch.io/space-blaster

Another GameDevHQ assignment was to create a space shooter sci-fi game. This is the opening screen. Playable at https://rgarber.itch.io/space-blaster

Help screen from my Space Blaster game. Playable at https://rgarber.itch.io/space-blaster

Help screen from my Space Blaster game. Playable at https://rgarber.itch.io/space-blaster

Action shot from my Space Blaster space shooter. Playable at https://rgarber.itch.io/space-blaster

Action shot from my Space Blaster space shooter. Playable at https://rgarber.itch.io/space-blaster

Shields up! Enemies abound with torpedoes, lasers, shields and radar. Playable at https://rgarber.itch.io/space-blaster

Shields up! Enemies abound with torpedoes, lasers, shields and radar. Playable at https://rgarber.itch.io/space-blaster

Nuke'm!! All enemies on screen destroyed at a press of a button! Playable at https://rgarber.itch.io/space-blaster

Nuke'm!! All enemies on screen destroyed at a press of a button! Playable at https://rgarber.itch.io/space-blaster

More Unity/C# games I developed from scratch.

More Unity/C# games I developed from scratch.

Date
March 28, 2022